![]() ![]() Core: Counters that are used to play cards and serve as life.The game is won immediately when the life is at 0, but a deck must have 0 cards during the Start Step for the game to end. The game is won by reducing either the opponent's life or deck to 0. End Step: Signals the end of your turn.The card with higher BP wins, and the lower BP is destroyed. Flash timing: Magic or Swift Summon can be done at this time. ![]() If taking a life, the second Flash timing and the BP check are skipped. The opponent decides whether to block or take a life.The defender has the right to use magic first, but the (When Attacks) effects are first priority. Only a card in refreshed position can attack or block, and is exhausted as soon as an attack or block is declared. Attacking takes place solely on this step. Attack Step: This step is usually skipped in the first turn.No summoning, braving or moving core is allowed in other steps (except when stated by effects). Main Step: Summoning and leveling up spirits/braves/ultimates, using magic, placing burst cards (only one), deploying nexuses, and braving takes place during this step.Refresh Step: Refresh all cards and take back cores in your trash (if any).Draw Step: Draw one card from your deck.Core Step: Take one core and add it to your reserve.Start Step: Signals the start of your turn.Each player draws four cards from their deck. The game is set up by placing five core on each player's life and three on each player's reserve, plus 1 soul core. ![]()
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December 2022
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